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The Spirit Realms

Page history last edited by Paradox 5 years, 7 months ago

The Spirit Realms

This is where souls/spirits of all creature go before they return to the wheel to be re-born. The Spirit realm, or rather realms, are created by the religious beliefs of the people. So each religion may have its own realm, those without religion wander in the gaps between these realms. These spirits have no mind, no thoughts of their own, but they retain an echo of what they once were. This gives those that call on the spirits of the ancestors the illusion of the person that once lived and fragments of their knowledge. If a religion believes their dead retain memories and personalities then they will do so, for the laws of the spirit realm are shaped by the religions that spawned them.

 

To access to the spirit realms of most religions you usually need to be at a temple, altar or other significant connection point on the real world associated with the realm that you seek. Although those of strong belief may enter their own spirit realm from anywhere if they have the skills.

 

Listed below are some of the sub realms:

The Hells are sub realm of the Spirit realm they are a place created by dark side of people thoughts, they are created by religion to punish and strike fear. They are a part of spirit realm but a part never spoken of, the spirits that become part of this realm remain trapped until their religion’s sentence is complete, but the spirits that are then released are usually broken and damaged, should they return to the wheel they will be born insane and malformed.

 

The Well of Lost Souls - A place in the spirit realm where many souls that are not claimed by religion go.

 

The Shrouded Valley - A place in the spirit realm where ghosts inhabit, souls that can cross between realms because they are still tied to real world by some powerful connection.

 

Gate Keepers - Some Spirit Realms as dictated by the religions belief have spirits that guard their doors and require a service to pass unless your dead. 

 

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