Benefactors, Sponsors etc.
Not a total list, but these are the more flamboyant ones.
James Dashwood, Mr Snow, Elias Thorn, Takeda Clan, Raphael de Medici, The Ropers, Captain Dove, Victor Von Dumas
Security
Security is provided by 120 guards of mixed races and backgrounds.
Vaults protected physical by intricate locks, against magical opening, and against portals
The wildlife park is very dangerous fully circling the Institute.
Visitors are not allowed in main Library, Research labs, Main Institute building.
Staff
The institute employs a whole village of staff including top researchers, game keepers, gardeners, vets, plus support staff like maids, cooks, carpenters, doctors, etc.
Joining and benefits
Guild rules state members on joining must donate a curiosity.
Skills:
Arcane Science - Biology, Botany, Linguistics,
Arcane knowledge - History, Plants, Animals, Artefacts,
Evaluate,
Literacy,
Research,
Game Keeper,
Gardening,
People joining the extensive list of very famous members, and gain access to the Institute resources, should approach the organisation head and discuss what they can offer.
History
The Institute was started hundreds of years ago by Emanuel Vuilliard and was based on Confederacy Isles on the Shard of Archipelago. During this time it acquired via purchase, tomb raiding, theft, gifts and many other methods a vast vault of items, more than its members could research or display. These items are stored in the vaults but not catalogued until they are researched, for this reason over 90 percent of the curiosities remained unknown even to its members. This made the institute a target for theft and attack, the objects have all been removed, returned, destroyed or buried, Izzanbard will not say, only that they are gone.
In 1813 the post as head of the Institute was given to Izzanbard Devlin who moved the whole institute and vaults to Whitewater, then when Lord Gutter and the Baka took over Whitewater between year AU0 and AU2 the Institute was moved to Union.
Mr Snow was ejected from the Institute March 1815 (reason not revealed) but was later allowed to re-join.
Famous Curiosities
Items listed below are no longer at the Institute.
* Blood stained Cauldron that called forth Hades given to Elizabeth Thorn
* One of 13 stakes disguised as a banner part that destroyed the Brotherhood of Souls destroy great vampires
* A gifted favor from Tatiana's tree that returned Roper to the Living
* Fomori Screw Rifle parts used in an attempt to kill Cooper
* Hand of Glory used to put guards to sleep
* Casket of Wedo a soul jar gifted by Kurt the Voudon see voodoo
* Skin of a Wercat used to sneak past werewolves
* Tooth of Sauron used as a projectile in a screw rifle
* George a mechanical man of Alfar origin, freed of programmed purpose and allowed to learn and become whatever he wants
* The Everclock was stolen from the Institute and then destroyed to stablise time it was donated by Captain Dove.
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