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Groups

Page history last edited by Paradox 5 years, 6 months ago

On this page you will find a list of all the groups who operate in the world of Asendancy.

 

The Wanderer's

The group of heroes that have saved the world many times over. Their numbers change as members come and go, but always they stand, ready to defend reality from the darkness that waits.

 

Ref Note: The rule for player created groups is that they should have a minimum of 3 player members before they gain any advantages/plot for the players involved, otherwise they are just background in that players history

 

Player Groups

The Union Free Company

The Court of Iron

The Cresting Edge

 

 

Argent Dawn

Coorhagen Private Company

Order of Pi

The Loyal Order of the Dragon

The Pack

 

 

 

Mixed Groups (Players are members, but there are many NPC members as well)

Beggars Roost

Brotherhood of Souls

Cerulian Rangers

Edgewater

Institute of Curiosities

The McUens

Mountain Wolf Tribe

Roma

Seaborne Alliance

Serpentine University

Silver Sabre Society

Silver Unicorns

The Council of Shamans

The Deck

The Order of Gideon Rosarius

Twelve Tigers

 

 

Non Player Groups (Player membership must be cleared with a ref or earned in play)

Association

Cabal 

Crimson Brotherhood

Dust Magi

Intelligencium

Knights of Dischord and Misrule

Liberty Syndicate

Mari-ann Foundation

Mentary

Merchants Council of Yogyakarta

Order of the Rising Moon

Order of the Setting Sun

Sable veil

Saviours

Thuggies

Triads

Society of Forgotten Times

Ubilitas Grim

White Hand

Wildslayers

 

 

Nations and Large Geographic Groups

Archipelago

Confederacy Isles

Court of the Water Dragon

Fenris Isles

Guilds of Whitewater

Sea of the Water Sidhe

 

Dust

Anunna

Apep

Architects of Iron Enclave

Caliphate

Children of Nia

Juanogre

Kingdom of the Lost Valleys

Thieneland

 

Faerie

Atlantean Protectorate

Courts of the Seelie and Unseelie

Fomorii

Irondelve Dwarves

 

Frontier

League of Freedom

Sauron Lands

Settlers Lands

Silver City

Tribal Lands

Zamboanga

 

Salem

Araby

Attacotti

Barony of Aragon (White Hand)

East Salem People's Republic

Holy Empire of the West Salem

Khinghan Tribes

Latveria

Lands of the Teutonic Knights

Moldavia (Werewolf Nation)

Raven Lands (Thule Brotherhood)

Saami lands

 

The Thunders

The Imperial Empire of the Thunders

Kinroyuku (The Sanctuary)

The Shogunate

 

Union

The City States of Union

The Smoke (The Vampire Nation)

 

 

The Guilds

The Bakers Guild

The Bankers Guild

The Beggers Guild

The Butchers Guild

The Carvers Guild

The Confectioners Guild

The Cutters Guild

The Hatters Guild

The Most Precise Guild of Horology

The Navigators Guild

The Potters Guild

The Ratters Guild

The Seamstresses Guild

The Tutors Guild

The Upholsterers Guild

The Undertakers Guild

(Note: There are other guilds that are not listed here)

 

Comments (1)

richardxl5 said

at 9:04 am on Jan 12, 2010

The rule for player created groups is they should have a minimum of 3 player members before they gain the any advantages/plot for the players involved otherwise they are just background in that players history.

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